In 2018, the massive controller had a minor resurgence when Microsoft and third-party manufacturer Hyperkin issued a re-release of the controller for modern Xbox consoles and PC, allowing fans of the console and the original controller to relive the early Xbox days. Despite the reception that the controller would have at launch, it did find an audience of players who took a liking to the added size, making it more of a comfortable fit for them compared to the more compact Dual Shock or GameCube controllers. The original Xbox controller would not only go on to become infamous for its massive size, but it would also become the Guinness world record holder at the time for the largest gaming controller ever. When the console and the controller were revealed at CES 2001, with both Microsoft head Bill Gates and former wrestler Dwayne "The Rock" Johnson introducing the new hardware, all eyes were glued to the device meant for the player's hands. Microsoft went forward with a design that was ultimately more bulky and larger in size compared to other controllers on the market. During production, talks with Japanese manufacturer Mitsumi Electric-which produced the PlayStation 2's DualShock 2- fell through, which meant that potential designs that were smaller weren't possible to produce prior to the US launch. In an article from engadget breaking down the history of the original controller several of Xbox's key architects detailed the key moments leading up to the launch of the console. The one that stuck was "The Duke," which was named after project manager Brett Schnepf's son. While it was known as just the Xbox controller, the device would receive many unofficial names over the years. Due to a variety of factors, which mostly point to bulky internal parts, the released controller was a noticeably large device, which would give the console something of a negative reputation. The features of the controller possessed many aspects from the latest trends in gaming around the turn of the millennium, which included two analog sticks, an 8-way directional d-pad, six face buttons, two analog triggers, and two slots for add-ons like memory cards. Former Xbox designer Seamus Blackley, whose previous works include Looking Glass Studios' System Shock and Thief, and artist/designer Denise Chaudhari produced the initial concepts for the original Xbox's controller. The controller that would define the early years of the Xbox came about as a compromise. Starting with the early years with the most infamous controller in Xbox history, we lead up to where we are now with the upcoming controller for the Xbox Series X.įor more on the latest with Xbox Series X, and what could be next, be sure to check out our roundup of the latest announcements. With this in mind, we're taking a look back at the history of Xbox and its innovative use of controllers and peripherals. Throughout its history, Microsoft has made some interesting strides in the development of its many controllers, setting a new standard for gaming on the console in the years that followed. With the reveal of every console, the one thing that fans are always eager to see is the controller. Regardless of the Xbox Series X's powerful hardware, which features a 1TB SSD and 12 teraflops of graphical horsepower, one of the most important parts of any console is the controller that players use to connect with their games. In addition, Series X also has unparalleled access to present and past games from the vast Xbox library with Game Pass and the newly revealed Smart Delivery feature-allowing those who purchase select games on Xbox One to upgrade to a next-gen version free of charge. The next-gen console will improve the experience of playing games in many ways with its ultra-fast SSD, support for higher frame rates, and a stronger push for 4K gaming. The Xbox Series X is the successor to the Xbox One, and Microsoft has big plans for it to be a substantial leap forward.
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